Sunday, September 1, 2013

My version of Rock, Paper Scissors

Thursday, March 15, 2012

Mass Effect 3 Review

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Let me start by saying this:  Mass Effect is THE sci-fi RPG of this generation... and this is the finale!

If you like or love any previous Mass Effect game you’re gonna like or love this.  (If you didn’t like them, then you probably won’t like this one.)  I just finished the game a few minutes ago and am going to try and write this fresh.  (No spoiler alert - I will not spoil anything for you.)  I’m still trying to fully grasp the ending.  I played an imported character all the way from ME1, engineer renegade.  He didn’t take shit from anyone and killed anyone who stood in his way of saving humanity in this crazy space opera soup of insane extinction wars.  

I love the universe they created for this series, it’s so deep.  When I first put in the game I sat there for many minutes and went through the journal codex lisetning to the rich history of each race; it’s narrated so it doesn’t hit you like a wall of text, and it helped me remember all the cool little details about the previous games.

Design - 9.0 -  This game is gigantic, not only is this specific game huge, it’s a spider web of decisions, dialog, and cutscenes that are influenced by the dozens of decisions you made playing the first 2 games.  It’s an amazing thing that takes the co-ordination of a lot of people years to create.  And I’m only talking about the design here, although each discipline did climb to the top of the same mountain.  I would love to see a flowchart of all the decision points from all 3 games, if I was really bored I might attempt that project.  

Anyways, sure this game is a heroic achievement, but it’s not perfect.  The shooting is a less polished gears of war, the cinematics and dialog aren’t always the greatest, the missions can be a bit linear, bla, bla, bla, I could list 100s of things wrong with the game if I wanted to.  But you can do that for any game, horrible or great.  The design team on this game moved mountains, and when you move mountains, you leave some pebbles behind... (Did I just make up a saying?  That’s a pretty good one.. someone must’ve said it before, ohh well..)

The Universe is awesome and detailed, so many races, so much history.  I know you never really get to see tons of each race (because there’s so many!), it’s mostly text and dialog, but each main race seems to get thier 15 minutes of fame in each game.  I would’ve loved to see more Elcor :)

To focus on one mechanic that stuck out to me was when the Reapers would chase you in each invaded star system.  It kind of felt like an old 80s arcade game, and even when the Reapers would show up I didn’t want to leave because I really wanted to find some of the hidden treasure!!  And you could cheese it by entering and exiting the system until you got a placement you like; that really took me out of the game.  It helped me get a few stupid little artifacts, but I think one good rule could fix that system.

Tech -  9.0 - Another mass(hehe)ive achievement here.  The game ran mostly smooth for me.  I had multiple crashes, 3-4 in about that many days of playing.  Menus were smooth, combat was reactive (except for a few guns, especially the hold and charge ones).  A few other bugs like characters not showing up in a cutscene.  Also there was a pretty bad bug where this character was talking to me, but it wasn’t there.  I rode the elevator and came back and then the character was there.  I was watching someone else play and they got the same bug.  That seems like a small bug, but that particular NPC led to a cutscene and who knows what else it was tied to.

Art - 9.0 -  The art of ME has always been great.  The enemies look badass and cool.  The ship designs are cool, even though the Normandy looks like a lobster flying backwards, it’s still sweet.  All the alien races are cool (and on an ultra nerd level, if you read about a race’s homeworld you can see how the artist worked some of the details into the designs!!)  I’ll miss the Normandy and that infamous oval walkway.

Production - 9.5 - This game is top of the line when it comes to production value.  If we labeled games like they do meat, this game would be the epitome of the “AAA grade video game”.

Introducing multiplayer in the 3rd and final entry in a series?!  Ballsy as shit!  I did play some MP during my playthrough.  I played a few matches when I knew I was nearing the final battle.  I got my readiness up to 65% or something?  (FYI I also had about 4K army)  I ended up having a level 8 engineer and a level 3 something else in multiplayer.  (I got lucky and got paired with some pros who beat a level once.)

Did it affect the outcome of my game?  I have no fucking idea.  

Was multiplayer fun?  Kinda.  

All my friends seemed to have their hands full in single player, and to tell you the truth I just wanted to get in a few matches, hoping it would help me in the final battle and I wanted to get right back into single player.  

Trying to wrangle up a bunch of ME freaks playing a single player RPG to play a co-op tower defense shooter?  That sounds weird....

But speaking to the tech of it, it was smooth.  Hit quick game, bam, in.  It was as smooth as some of those multiplayer competitive shooters.  One game I had a few guys with souped up gauntlets running around meleeing everything and that either caused some lag or it was just a bad connection.

Value - 9.0 - $60 is a tough sell nowadays.  Plus there’s a $10 DLC adventure available right now, and I’m sure many more to come.  Don’t get me started with these people who are upset about having DLC available on day 1.  It’s extra content you can purchase if you want to, end of story.  

The truth is video games are one of the most complex things human beings create and millions of things go in every direction each time a massive game project like this is undertaken.  No one outside of the company knows exactly why and it’s none of your business how they create and sell their game.  Everyone is entitled to their opinion but, play the game or fuck off.  

This game is ~$60 brand new right now and I played around 20 hours.  $3/hour is a good deal for the best sci fi RPG video game we have.

Total Score = 9.1

P.S.  Hacket out!

Slight change in ratings

I'm now using 0-10 (with increments of .5) scoring for each of the 5 categories and averaging those for a final score.

Reason = cuz

Monday, February 20, 2012

Game Review - Kingdom Rush

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Wiki -

Let me start by saying this:  This little game made by 3 people is one of the best tower defense games ever made.

To put it simply,if you like tower defense you should really play this game; it has cool towers & upgrades, tons of enemies, a cool art style, is as challenging as you want, and brings in new and very cool design mechanics to the genre.

ALSO, every time you kill a boss, he falls over and shows his butt!  I still laugh.

Design - 18/20 -  In Kingdom Rush, you can expect to see most of the standard tower defense mechanics, presented in a polished, balanced experience.  You build towers, get money for killing bad guys to buy more towers, etc.  KR chooses to only let the player build towers in pre-designated areas, as opposed to the free form tower building some games use.  I generally like the free form tower building, because that usually allows you to block and alter enemies paths.  This is where KR gets interesting.

KR introduces the knight tower; you build this tower and it produces guys that run out and fight enemies near the tower.  It doesn’t really alter enemy paths, but the effect is similar.  You can upgrade the guys to be stronger, the later upgrades are really cool like being able to choose between axe throwing barbarians and spell casting knights!  

As a compliment to the knight mechanic, you also have “Re-enforcements” that you can drop anywhere on the map every few seconds.  When it comes down to it, this is almost the meat and potatoes of what the player does, because the cooldown is fast, I think ever 10 seconds you can drop 2 soldiers.  You can also drop a meteor barrage, that is equally important, but only is allowed every minute or so.  Both of these can be upgraded and highly effective.

All the towers have really cool upgrades.

The levels are varied and well designed, almost too well!!  I had this same problem with Orcs Must Die, the levels are so tight that they’re a bit too hard.  I’m not complaining here, but I’m a seasoned tower d player and I’m having trouble completing the campaign on normal.  I’m sure it will be easy for some people, but I believe more people will be turned off or become stuck and quit because of the difficulty.

KR even has an achievement system within the game.

Tech -  18/20 - I played this game on the developers website (although I heard about the iPad version first), and it was great.  I had a few weird login issues, but they give you 3 online saves and 3 local saves if you want.  The game and menus are responsive and quick loading, the game never chugs.  I would love to play it on iPad.  I wish I could play it in full screen too.

Art - 19/20 - The art is great.  It’s simple, but just about perfect in the look and the information given to the player.  All the enemies are distinct in some way.  The animations may be simple, but they’re cool and they work.  

The cartoony atmosphere is solidified by the batman-like “Whops” and “Thuds” in KR combat.  And like I said earlier, when a boss or mini boss dies and falls over you can see his butt.

They created a really cool visual world here, the enemies are cartoony, but they’re fiendishly cartoony.  Every time you upgrade anything you get a visual reward, the best of which is the knights, they start out looking like farmers, but then get armor, then swords and shields.  Not only is this cool tiny visual candy, it also allows players to quickly look and see the upgrade status of everything without clicking on anything.

Production - 18/20 - KR on the web is free, and cheap on the iPad, but comes in a package you’d expect to pay for.

The menus are slick, all the information you need is always a few clicks away.  New information is given quickly, at the right time and painlessly.

SFX and music are very cool and the VO is even better.  Each tower has a few different things they say and they’re mostly funny, movie or game inspired quotes and they’re memorable.  (“Freedom!!!”, “Hail to the king, baby” and “Yippie ki yay muthaBLEEPer”... This is a family friendly game.)

Value - 20/20 - It’s FREE online and .99 for iPad.  I’ve played it for over 10 hours, all free.  There is paid content, but nothing that would give non-paying players a disadvantage.  You can buy extra maps to play, perfect!  BLEEPing perfect!

Total Score = 93/100

P.S. Play it here:

Tuesday, November 15, 2011

Game Review - Dead Rising 2: Off the Record

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Let me start by saying this:  This game is FAAAAN-TASTIC!

They fixed the save system!!! (You will only understand the significance of this if you've played a DR game in the past.)

It is essentially the same saving system, but now you have auto saved checkpoints at every loading screen.  It helps a TON!  (Although I did manage to save myself into one the infamous DR save situations where there's no way to win.)

This is a strange game in a lot of ways... 1. It really is the Dead Rising 2 world, with a few additions.  2.  The new area is called Uranus Zone.  And it keeps getting wierder from there.

Basically for this game, they're saying it's kind of alternate universe or something, where Frank West ends up the main character instead of Chuck Green.  It's a strange concept to build the game around, but it works. 

If you're played DR2, then this game is about 60-70% the same survivors, psychopaths, weapon placements, combo weapons, etc.  At first look you may think that percentage should be higher, like 85% the same.  But really towards the end they changed WAY MORE than stuff at the beginning.

Design - 17/20 - I'm thinking if I should score points against the game because it's essentially the same game as DR2?  But I think no, why should I, when it comes to design this is just like any other sequel.

If you like the meat and potatoes Dead Rising gameplay, then you're going to like this game.  It's all there.  Now with taking pictures, again!!

In my playthrough I experienced some classic DR moments, fighitng some psycho boss, about to die, run into whatever the closest shop is and scavenge for some food, munch on some brownies and maybe a burger from the trash and go back into the fight!  I love that.

Like I said earlier, most of the survivors are the same... some are new, some got their timing and or quest changed a bit, some moved.

Before you go thinking, "Bla.. I played DR2, skipping this!"  The story gets really crazy towards the end, at the beginning you'll be like "yea, yea...", I even skipped a few cutscenes that I had seen in DR2.  But don't get me wrong, TONS of stuff changed, and most near the end.  WIthout giving away spoilers, you will be shocked by what happens in the story. 

P.S.  Chuck is in here!

I've always loved the camera aspect of Frank "I've covered wars you know" West and it's back and better than ever.  There's one achievement to get horror, brutality, comedy and erotica in one pic... I went after this achievement!  I had 3 hookers with me, so I got erotic points every time I clicked on them.  Then I gave them some swords, that took care of horror and brutality as long as there was some zombies to kill.  Then I got a mask and put it on a zombie, that should be funny.. took the pic:  Hookers, blood and boobs everywhere in front of a zombie wearing a mask, but I didn't get humor?!  WTF  I was pissed and my window was closing, so I quickly looked around, found a dildo and chucked it into the fray and wildly took a shot.  Boom humor!!  I guess a flying dildo is funnier than a zombie wearing a mask.  Now I know!

A new feature I love and that DR needed was a sandbox mode!  No timers, no stress, just the whole world to play in.  That alone would be ok, but they decided to take it a step further and they added these challenges all around.  And to unlock the challenges, each has a number of zombies you need to kill.  So that gives the player incentive to kill lots of zombies to unlock challenges, nice!  Challenges are things like Kill as many zombies as possible in 30 seconds, score as much PP as you can in this time, races, etc.  It's fun and playable in co-op also.

Here's a good tip also.. Whatever money you make in sandbox mode carries over to the story.  And an even better tip:  There's a point in the game where you need to make a million dollars in a certain amount of time.  I just saved, quit, went to sandbox mode and made the cash, went back into the story and boom had it.  You're welcome!

I could go on and on, but I'll just re-iterate, if you like DR, you'll like this game.  If you're never played DR but are interested, this is the game to try out. 

DR is one of my favorite game series of all time and the sole reason I originally bought my 360.  I was extremely happy playing this game.

Tech -  16/20 - No crashses, some slowdown.  Responsive.  Jumping into co-op is no hassle and fun.  Survivor AI is WAAAY better than before.  The survivor AI is so much improved they have a crazy achievement to have the first survivor damage the final boss.  That means you're escorting her around the ENTIRE game!!  So insane I might try it.

Also bonus points, no game pushes as many zombies onscreen as DR; sometimes there's a sea of the motherfuckers!

Art - 17/20 - The zombies look great, there's not too many variations of em.  I almost wanna say there's less variety than before, but not sure.  The new area, Uranus Zone is cool and comes with a few new zombies.  A lot of the survivors got minor art tweaks also. 

Production - 18/20 - This game is a sweet package.  Cutscenes are good, VO is good, the writing is very good, especially when you think of all the thought behind "re-imagining" the story.

They did kind of go over the top.. How can an already over the top game go over the top?  Uranus Zone, that's how.

I will say one thing, the loading screen tips are so annoying, I want to slap whoever wrote them.. that's it.

Value - 16/20 - I went to buy a game (BF3 or Gears3) and was totally surprised to see this on the shelf, I knew it was coming but figured next year sometime.  $39 is $20 better than $59, and the game is priced nicely.  It shouldn't be $59, it's some old content.  I can see how some people will skip this, but I think if you like DR as a series and you skip this you're totally blowing it.  There's a good amount of replay value in all DR games, they are designed so you cannot do everything in one playthrough.  But this doesn't have the lasting replay value of some of the giant shooting games out there.
Total Score = 84/100

Game Review - Battlefield 3

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Let me start by saying this:  Good ole Battlefield gameplay, set in today's world!

If you played and liked Battlefield games before then you will like this for sure. 

I'll try not to talk about the competition between BF3 and MW3.  Isn't it funny though... they both claim to be part 3, but in reality it should be something like Battlefield 13 and Call of Duty 11.  Nice job publishers, disguising how you squeeze franchises.  I guess it helps hide the fact that their entire house of cards corporation is based off milking the crap out of 1 or 2 franchises.  Before ending this mini rant, I will say that at least the Battlefield franchise is made by one company, the next MW game always seems to be whored out.

Design - 18/20 - There's not much to say here except to give it a high ass score.  Their formula has worked for many years and if it wasn't badass there wouldn't be a BF3. 

Of course they include a deathmatch mode, but to me BF doesn't shine in deathmatch.  It's there if you like it though, so that's good. 

Also they included a Rush Mode, which seems to be the 2nd most played.  Rush Mode is an attacking/defending mode, the attackers must activate and destroy M-COM stations, 2 at a time.  When both M-COMs are blown up, a new set opens up, I think matches have 4-5 sets before the attackers win.  It's fun, but as you can imagine, if there's 1 M-COM left, it quickly is blown up or becomes a cluster fuck of grenades, tanks, RPGs.  Defenders don't win much.  (But if you are defending, C4 the M-COMs for tons o kills!)

Don't get me wrong, Conquest Mode is where it's at.  Tanks, choppers, jets, amphibious APCs, it's all there.

The level design works.  There are a few deviants from regular BF maps, like the subway map.  It takes place in the subways, so it's very tight for a BF map and essentially has a few choke points that are mega death zones of cross fire!!  You get guys with souped up machine guns inside those alleys and it gets a bit crazy.  I've heard more people get pissed on that map than any other.

This game has the tagging feature I talked about in the Gears review.  In BF3, you press the back button to highlight an enemy and for a short while that enemy will show up on everyone's radar and have a red icon above them in the world.  In the big open world environments of BF3, this really helps out the whole team.  I love this feature so much.  If you wanted to, you could find a sweet spot overlooking the map and sit there tagging enemies, and it could be very effective in helping your team mates kick ass and win.

One new gameplay element in this game is the "I shine my light in your eyes so you can't see, then I shoot you."  You can unlock a tactical flashlight to be able to do this, it's wierd but sometimes effective.  When someone does it to you, a giant portion of your screen goes completly white!!  One friend said, "Just shoot at the middle of the light."  Not sure what to think about this.

I've played this game for less than 20 hours but I've already laughed and screamed my ass off at the amazing, dynamic, emergent gameplay that these huge sandboxes has created.  The creative possibilities in this virtual war are some of the best in gaming!

Tech - 12/20 - I love this game, but this is where I will bash it a bit.  EA's servers suck balls.  Sometimes smooth as silk, but sometimes I get booted over and over and my connection is great.  Me and a friend tried to play co-op the other day, but he kept getting this "Cannot connect to EA servers." message and I didn't.  But I do get that message a lot, and it seems to be completely random and stupid.  Click multiplayer, the screen goes dark for a few seconds.. then "Cannot connect to EA servers.", but just do it 5-6 times and boom you get in.  LAME.

Trying to set up a squad to play with your friends is wierd, clunky and sometimes unresponsive.  Not only that, if you do start a squad in the main menu with friends and start a game, it will sometimes put you on different teams?!?! 

Also they have this thing called the Battlefeed or something, it's a giant eye sore on the main menu of the game that reads "Battlefeed: Not activated.  Go to this website and sign up then it will work."  WTF, I bought this game for a lot of cash and you've got this BS ad on the main menu.  Why are you trying to make web traffic out of me, I bought this game to shoot people?  If you really wanted to do this Battlefeed thing, just make it work in game.  I even went to the site to check it out, and it was down most of the time and not working when it wasn't down.  Whatever they tried to do here was EPIC FAIL, I'm thinking it was a lame response the MW3 Elite or something.

This is a game where you do battle, level up, unlock new equipment and battle again.  I'm on the main menu and I want to customize my character, click on "my soldier"... "Cannot connect to EA servers."  FUCK YOUR EA servers!

The only bonus points they get here is that they actually have a server browser.  Maybe it's the old school PC gamer I used to be, but that's cool.  And it's funny, the first week they had a message on the title screen, "Matchmaking isn't working so use the browser server."  haha.  Such a fun game, too bad all this stuff got wrapped up in it, kind of ruining the experience.

Art - 17/20 - Everything here is realistic, modern combat weapons and vehicles.  They look pretty realistic, yippee!  They do ALOT of stuff with lighting in this game, so much so that it can be confusing.  But some really cool stuff, like if someone with a red dot laser scope is pointing at your face, you get a red dot on your screen.  The lense flares, dirt particles, and suppression blurring (If I'm shooting and bullets are hitting all around you, your screen goes blurry... kind of cool.) all add up to a pretty interesting visual feast.  It's hard to see sometimes.  One time the sun was shining in my eyes, I was being suppressed and there was so many different colors on screen it looked like I had a laser pointer on my head, so I jumped for new cover, but it turns out it wasn't a laser, it was just tons of visual FX.  Is that good?  It felt kind of realistic when it happened.  HHhhmm....

The UI is dynamic and elements are put on screen where they actually are.  It has a lot of good info, like what status the control points are in, how far away they are, etc.  But sometimes there's too much UI in your aiming area, you have 3 control points, ammo drops, your squad mates, all have UI elements moving around.; more than a few times I couldn't see who I was aiming at through all the UI.

Production - 16/20 - That whole "Battlefeed" fiasco should've been handled better, in this case I think not trying would've been better than some crappy "me too".

But production scores big points for the audio in this game.  I have never heard audio so realistic; when bullets are pelting everything around you, bricks are crumbling, rpgs flying overhead, it all sounds so realistic it can be scary.  Not only the guns, but the tanks crunching through the environment and jets ripping through the air are amazing.

Value - 20/20 - If you like this game you can play it for 100s, possibly 1000s of hours.  I would play 90% of that time in conquest mode though. :)

Total Score - 83/100

Game Review - Gears of War 3

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Wiki -

Let me start by saying this:  This is an Epic package of gaming!!

Gears 3 is one of those games that is built upon the backs of other great games in a series (The entire package reminds me of Halo: Reach.), and each iteration the game gets better.

First of all, Gears of War style arenas, cover-based pop up and shoot, paintball-ish feel, roadie runnin from cover to cover... It's all here, they didn't break anything.

Design - 17/20 - This is the 3rd (and supposed final) game in the series.  Like I said before, the meat and potatoes gameplay here is almost untouched from the Gears 1.  If you haven't played a GoW game since then, you will still be instantly familiar with most of the controls and concepts.

The single player campaign is great, and playable from beginning to end with 1-4 players.  I had a lot of fun going through the campaign, enemies and fights are well balanced, I'd go online and play a few levels with my friends, then back to single player, it was all pretty smooth.  I've gone back and played about 1/2 the game on Hardcore.  Woooo, that is tough.. One beserker took 4 of us what seemed like a 1/2 hour to kill.

One thing that I felt was missing from Gears 3 compared to the originals was the cool co-op stuff.  One of the most memorable parts in Gears 1 was holding the light on your co-op buddy so the locusts couldn't get him, this game has zero of that.  You need 2 people to open a door, that's about it.

Another Gears staple that was a little absent here was the split path levels.  They exist here, but they are really short and not as interesting.  Also buggy, possibly the reason they chose to not do it so much, the 4 player thing got bugged out a few times on us causing a progression break multiple times.

Multiplayer - This is where many people will spend the most time, and it's amazing.  Tons of unlockables, tons of modes, you could spend a disgusting amount of time playing Gears 3 multiplayer.  The multiplayer level design is kind of interesting; very small levels, which keeps the action going, but each level kind of has an area that if you control, you have a huge advantage.  I'm not sure I like that, but that does focus the action, and I was never bored looking for enemies while playing multiplayer.  The levels are laid out great and the distances and combat arenas are cool. 

Horde Mode - Boom!  I love Horde Mode.  It's so sweet here, and it's crazy epic with up to 50 waves.  I think I got into the 20s, but wow, there's a lot of gaming in Horde Mode.

Beast Mode - Yep, they even included an entire new mode called Beast Mode.  I'd like to say that it was inspired by Left 4 Dead's VS mode where you play the zombies, because in this mode you play the Locusts/Lambents.  It's really fun, you start out with Marcus and other CoG heroes sitting there surrounded by turrets and fortifications and you have to kill them.  Very essentially, it's the opposite of Horde Mode.  I think you can play all of the enemies in the game, which is crazy!  This one only has 12 levels and it goes by pretty quick, but it's still great.  They really seemed to be so close to a L4D Versus mode.

A few other things I'd like to say about the game design:
  • This is the first game (That I have played) where you can spot your enemies in mulitplayer.  Point at an enemy, click the stick and all your team mates can see them for a few seconds.  This is extremely helpful to your team, and is a cool new feature (BF3 has it too, not sure where it started though).  Also you get xp for it!
  • You know all these newer games with epic multiplayer, you can level up.  Gears is a bit different in this way, any mode you play you get xp towards your level (Campaign, Horde, Beast, Multiplayer).  So if you play through the campaign before trying multiplayer, you will already be leveled up a bit and have a few unlocks so you don't look like the n00b you are!  :)
  • Couch co-op!  Even online split screen campaign and multiplayer!  AWESOME!!  Although weirdly, you cannot play split screen online Horde or Beast?! 

Technology - 18/20 - Gears 3 runs smooooth!  A few tiny slowdowns when 4 player epic battles are going down.  Finding games is slick and quick.  Gathering your friends for games, also easy.  I didn't get booted too many times, if this score was for online only, it'd probably be 20/20.

But... the game did crash a few times in campaign. 

During one of the split level parts, one of us died and it spawned them on the other part of the level, with no way to get back and it broke progression for all of us.  This happened a few times. 

Zero day one problems with technology, score extra points for that one in today's world.  (Yes, there was a day 1 patch, but that's cool.)

Art - 18/20 - I think the Gears enemies don't get enough credit, they are nasty looking beasts... in a good way!  I wasn't too big of a fan of the new enemies, the Lambent plant people.  Lots o brown.  But overall, very cool stuff!

Production - 18/20 - Gears is slick, I've said it before.  And this is easily the best packaged Gears yet.  The VO and cutscenes are good, but in this iteration, the dialog kind of went Hollywood... Lots of one liners, etc.  They try to get all emotional with the big series ending "event", but I felt it was a bit forced and I didn't really care.

The sound FX are great.  The support for the game is amazing, every weekend there's a new event.  (The first weekend was big head mode and another one I liked was Ticker Madness or something.)  Cool shit!

Value - 20/20 - There's no question that if you enjoy playing this game, there is 100s of hours worth of gaming here.  Possibly 1000s.  This game is made for replayability.  There's already some DLC maps (this is a very late review, but this game came out before I started this blog!)

Nice job Dude Huge and everyone at Epic, this game rocks!

Total score - 91/100